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Free Download Lament .zip

Updated: Mar 23, 2020





















































About This Game Lament, an NES styled Action-Platformer about a wolf with a buster sword! Inspired mostly by Castlevania and Ninja Gaiden on the NES. Swing your way through countless enemies and try to restore the cursed sword to its former glory! 6d5b4406ea Title: LamentGenre: ActionDeveloper:RadcrocPublisher:RadcrocRelease Date: 31 Mar, 2017 Free Download Lament .zip This game is unplayable man... The movement to the sides is not ok, it stops for no reason, it's like 3 steps, stop,2 steps, stop, and the detection on the colliders for the things enemies throw at you (when you try to hit them back) works just like running, it works, now it doesnt. Not cool.... Hi, welcome to the rating comment section where everyboy is a critic and a game designer.The game truly develops the old fashion frustrating NES difficulty, of Ninja gaiden and Castlevania. why? well, mainly because the game its short i think. The music its really catchy! some levels are actually fun, even if everything its mainly focus on hit you to fall in to your death. Thing i think would enhance the game:1-having a dash button or making the double tap less senstive, there was so many times i didnt wanted to dash and i fall to my dedath or a proyectile hit me. Specially because I triedd to play it like Mega man X and at the end it never felt like it2-guarding while jumping dashing: ... probably not that much of a problem, but i think you could maintain the flow if you could do it3-even if its a basic plot line, i would love to know what the hell was a i playing...but i finished the game, so whatever?4- having some kind of secrets, secret rooms, another ending? because there is not much replayability value at the end. Even achivements could help.At the end, could it be better , couldd it be way worse, but i like it. I didnt regret spending money on this, it was a fun hour and a half. Got to mention it, since it'll probably be the sole reason as to whether or not you would want to buy this game. It's very short and doesn't seem to have much replay value over all for something that is 5 dollars. My first run blind took around 30 minutes and I did another run to see if my presumption would be correct, which it was close to, takes about 20 minutes or less. Unless you plan on doing some niche speedruns of this game, it isn't gonna do anything special for you. Most of what the game's design is to try and knock you into death of some sort, whether it's spikes or a bottomless pit. Otherwise since you have not much else to fear, every other area comes off very tame when it isn't doing this. Enemies just aren't doing anything much themselves to be really threating. Bosses tend to go this route as well. You may take a hit here or there, but they really don't stand much of a chance against you. One of the bosses seemed honestly confusing to me at first till I just used everything I had which allowed me to damage said boss. This one in particular is probably the best designed with a decent challenge to it. The final boss ends up spamming so much crap I just spam back into him and since I have IFrames and he doesn't, ya, he doesn't win. Blocking can be a bit overpowered at times since you can block while jumping, which makes you immune to most projectiles. Dashing is a bit off since while it says it requires a double press of the direction, it will also work off of left to right, so you can end up doing things you don't mean to. The models hitboxes are kinda off a little bit, but unless you really get close to it, which isn't necessary, it doesn't really become much of an issue. Tends to be more towards red skeletons and jumping down close to the knights.You probably won't be buying this game for the story, so don't worry, because it isn't trying to do much for it as well. You pretty much go whichever level you choose and get nothing until you finish the game. Meh. I'd honestly choose to not recommend this game just based on its length and overall gameplay. It's not difficult enough to warrant any real satisfaction after beating it and would more then likely come off frustrating if you happen to get instadeathed too much. Enemies don't do anything else without being paired with some sort of instakill and a majority of bosses don't require much strategy.. Hi, welcome to the rating comment section where everyboy is a critic and a game designer.The game truly develops the old fashion frustrating NES difficulty, of Ninja gaiden and Castlevania. why? well, mainly because the game its short i think. The music its really catchy! some levels are actually fun, even if everything its mainly focus on hit you to fall in to your death. Thing i think would enhance the game:1-having a dash button or making the double tap less senstive, there was so many times i didnt wanted to dash and i fall to my dedath or a proyectile hit me. Specially because I triedd to play it like Mega man X and at the end it never felt like it2-guarding while jumping dashing: ... probably not that much of a problem, but i think you could maintain the flow if you could do it3-even if its a basic plot line, i would love to know what the hell was a i playing...but i finished the game, so whatever?4- having some kind of secrets, secret rooms, another ending? because there is not much replayability value at the end. Even achivements could help.At the end, could it be better , couldd it be way worse, but i like it. I didnt regret spending money on this, it was a fun hour and a half. Pretty good for it's price.It\u00b4s like Ninja Gaiden but you are wolf furry Guts.Four stages + a final stage, each one with it's own boss. You get some powerups when finishing each stage which let you be a bit more creative when trying other stages, something a bit like megaman.The music was ok, and the 2D-sprite work was pretty sweet with some nice looking animations.I was able to beat it in about 1.5 hours I think.So yeah, I'd recommend it if you like the genre and don\u00b4t get frustrated easily.

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